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About Me.

Greetings! I'm Brian Murphy, a game developer with a deep passion for world-building and an unwavering love for technology. I believe that at the intersection of these two realms lies the power to create immersive and unforgettable gaming experiences.

My journey into game development began with a fascination for the boundless possibilities of crafting intricate and captivating worlds. I've always been enthralled by the idea of sculpting entire universes, each with its own lore, history, and ecosystem. This passion for world-building is the driving force behind everything I create.

But it doesn't stop there. I'm equally enamored with the technical side of game development. I revel in the intricacies of coding, the artistry of graphics, and the magic of procedural generation. I see technology not as a constraint but as a tool that can bring the grandest of virtual worlds to life.



Python is my go-to language for crafting efficient and robust pipelines in game development. From automating repetitive tasks to streamlining workflows, I harness Python's versatility to ensure projects run smoothly and efficiently.


I'm well-versed in both the technical backbone of C++ and the visual flexibility of Blueprints within Unreal Engine. Whether it's diving into the code for precision or using Blueprints for rapid prototyping, I've got the tools to make game development dreams a reality.


In the world of 3D graphics and simulations, I'm a proficient navigator of VEX scripting within Houdini. With VEX's computational magic, I can sculpt and animate dynamic worlds in Houdini, adding a touch of awe-inspiring realism to any project.

Software Proficiencies


In the realm of gaming, Houdini is my secret weapon. It's not just 3D animation and visual effects software; it's the key to creating immersive and dynamic gaming experiences. With Houdini, I've unlocked the power of procedural generation and parametric modeling to craft everything from intricate game simulations to stunning in-game visual effects.


In the world of game development, Unreal Engine is my ultimate playground. It's not just a game engine; it's the canvas where I bring my gaming visions to life. With Unreal Engine, I harness the power of cutting-edge technology to craft immersive and unforgettable gaming experiences. From creating lifelike worlds to building dynamic gameplay systems, it's not just a tool; it's my creative partner in the gaming universe.


Queen's University

BaH Film and Media


I studied film and media at Queen's University, where I discovered my passion for storytelling and visual artistry. This foundation has been instrumental in shaping my approach to game development.

CEA at Bow Valley College


Game Development Diploma


Bow Valley College was my training ground for honing technical skills that have become invaluable in my journey as a game developer. Through hands-on learning and dedicated coursework, I developed a strong foundation in various technical aspects, providing me with the tools needed to excel in the world of game development.

Work History


Technical Artist


At Virtulane, I assisted in building a modular and scalable pipeline for VR experiences in Unreal Engine. I also helped craft applications for data visualization and vocational training. 

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